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【每日书讯】Modular Design of Grammar: Linguistics on the Edge等2则书讯

964 阅读 113 下载 2021-11-29 13:26:34 上传 36.35 MB

今日推出2则书讯:①2021年最新专著Modular Design of Grammar: Linguistics on the Edge;②2021年最新专著Digital Games and Language Learning: Theory, Development and Implementation

Modular Design of Grammar: Linguistics on the Edge等2则书讯



今日推出2则书讯:

①2021年最新专著Modular Design of Grammar: Linguistics on the Edge

欲获取更多关于此书的资讯,请添加“语言学小电”的微信13764179404进行咨询!


②2021年最新专著Digital Games and Language Learning: Theory, Development and Implementation


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书讯类型

                 

【书名】:Modular Design of Grammar: Linguistics on the Edge

【作者】:I Wayan Arka et al. (eds.)

【年份】:2021

【简介】:【团购】关于语法模块化的一本论文集

  • Provides a detailed exploration of the modular design of linguistic structures and their interfaces
  • Sheds light on the nature of linguistic representations
  • Draws on data from a wide range of typologically diverse languages

此书讯“语言学小电”提供,感兴趣可添加“语言学小电”的微信13764179404进行咨询!

【书名】:Digital Games and Language Learning: Theory, Development and Implementation

【作者】Mark Peterson (editor), Kasumi Yamazaki (editor), Michael Thomas (editor)

【年份】:2021

【简介】:

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.

Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

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